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Making Problems and Solving Problems

Usually it is the teacher who provides the problems for the students to solve. At the Museum and especially in MAKESHOP we like to give teachers an opportunity create some problems for themselves. Teacher trainings might be my favorite thing to do in MAKESHOP. Being a teacher myself I see the benefits to these kinds of professional development opportunities. Having a group of teachers learn how to do something with l
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Dissecting an Exhibit

Sometimes we are asked to help better explain how different exhibits in the Museum work.  Recently the exhibit piece in question was Wooden Mirror by Daniel Rozin, located in a nook between our Garage exhibit and the Changing Exhibits Gallery. This interactive art piece is a lot of fun – it’s made up of a lot of different parts that work together to create an image of whatever is in front of it. We probab
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MAKESHOP Storage Solutions

MAKESHOP STORAGE   BEFORE AFTER MAKESHOP goes through a lot of materials (fabric, recycled objects, etc.) every week.  You would think that we would run out of stuff but no; we probably have more stuff in our storage space in the Museum’s basement than in the actual MAKSESHOP.  The motto of the Museum might as well be “We Never Throw Anything Away”. Our storage space recently got a fabulous makeover
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Too Many Shoes?

I’ve always said that solving problems is one of the most important parts of being a maker. It is a lot of fun to solve a problem by making something. That is essentially how an inventor thinks. If you are tired of sitting on the ground then why not build a chair? If you your chair isn’t comfortable then you can always sew a cushion. My problem was too many shoes in my closet at home. I could have easily
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A Busy Youth Maker Night

On May 9, we hosted another Youth Maker Night.  These events are a great opportunity for older kids to experience MAKESHOP without their parents or younger siblings.  We can offer special creative activities that we can’t offer the daily Museum audience.  This night’s special activity was making citra solv transfers. The kids learned how to transfer photographic images from paper to other materials such a
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If Something Breaks…

Sometimes things break at our Museum. This particular case involved a computer with a broken power cord. This computer was designed to specifically run our Digital Dream Lab programming blocks station. Without this computer it meant that could not have the programming blocks out. Instead of just leaving a sign on the machine saying “broken, we are working on fixing this” we decided as a team to build a te
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